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An interactive mobile VR training environment for Salesforce Trailhead initiative, which brought 3D adventure and Salesforce training materials together into an engaging training tool.
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Created the first ever real-time SalesForce cloud visualization tool for navigating and manipulating data using gesture control (your real hands).
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Created all the visual effects for Star Trek: Deep Space Nine – Harbinger, while also working with Autodesk to develop the tools now widely used by visual effects persons around the world.
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Created and rendered views of a complex environment for IDT to showcase their latest real-time chip technology.
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Created 22 min. promotional piece for Intel, used to educate people about enterprise networking products through an entertaining storyline. This title won the Gold Envision Award from New Media Magazine.
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Created the first animation to visualize the book How Computers Work. This later became an accompaniment to the book and a best selling product for Ziff Davis Publishing.
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A mobile VR game created for Google Cardboard and supporting VicoVR body-tracking technology, the players interact with the game using their body as the controller.
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Created the game and all its assets, which included mobile VR and desktop VR versions. Later this became a cloud-based educational title for use in classrooms, and a technology demonstrator.
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Created graphics for a Canadian based firm, demonstrating the use of a unique toothbrush. These graphics were used in international broadcast television commercials still seen to this day.